Covington County
Robot localization aided by quantum algorithms
Antero, Unai, Sierra, Basilio, Oñativia, Jon, Ruiz, Alejandra, Osaba, Eneko
Localization is a vital aspect of mobile robotics, enabling robots to navigate their environment efficiently and avoid obstacles. Without localization, mobile robots would be unable to determine their position and orientation, making it challenging to plan a path or make informed decisions about their movement (Olson [2000]). Localization allows mobile robots to create an internal map of their environment, which is essential for tasks such as surveying, manipulation, inspection, and delivery (Huang and Lin [2023]). In fact, localization is what enables mobile robots to perform tasks autonomously, making informed decisions about their actions and movements without human intervention. The quality of localization is heavily dependent on the generation of accurate maps, which is a computationally intensive task. Probabilistic localization methods, such as the Adaptive-Monte Carlo localization (AMCL) algorithm, have been widely used in mobile robotics due to their accuracy and robustness (Kristensen and Jensfelt [2003]). However, these methods can be computationally demanding, especially when dealing with large maps or high-resolution sensor data. AMCL, in particular, uses a combination of sensor data and prior map knowledge to determine the probable location of a robot on a given map, but its computation complexity is proportional to the area of the grid of the map (Alshikh Khalil and Hatem [2022]). Recently, the integration of light detection and ranging (LiDAR) sensors has improved the accuracy of localization methods, but the computational requirements remain a challenge (Huang and Lin [2023]).
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- North America > United States > New York > New York County > New York City (0.04)
- North America > United States > Mississippi > Covington County (0.04)
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From Protoscience to Epistemic Monoculture: How Benchmarking Set the Stage for the Deep Learning Revolution
Koch, Bernard J., Peterson, David
Over the past decade, AI research has focused heavily on building ever-larger deep learning models. This approach has simultaneously unlocked incredible achievements in science and technology, and hindered AI from overcoming long-standing limitations with respect to explainability, ethical harms, and environmental efficiency. Drawing on qualitative interviews and computational analyses, our three-part history of AI research traces the creation of this "epistemic monoculture" back to a radical reconceptualization of scientific progress that began in the late 1980s. In the first era of AI research (1950s-late 1980s), researchers and patrons approached AI as a "basic" science that would advance through autonomous exploration and organic assessments of progress (e.g., peer-review, theoretical consensus). The failure of this approach led to a retrenchment of funding in the 1980s. Amid this "AI Winter," an intervention by the U.S. government reoriented the field towards measurable progress on tasks of military and commercial interest. A new evaluation system called "benchmarking" provided an objective way to quantify progress on tasks by focusing exclusively on increasing predictive accuracy on example datasets. Distilling science down to verifiable metrics clarified the roles of scientists, allowed the field to rapidly integrate talent, and provided clear signals of significance and progress. But history has also revealed a tradeoff to this streamlined approach to science: the consolidation around external interests and inherent conservatism of benchmarking has disincentivized exploration beyond scaling monoculture. In the discussion, we explain how AI's monoculture offers a compelling challenge to the belief that basic, exploration-driven research is needed for scientific progress. Implications for the spread of AI monoculture to other sciences in the era of generative AI are also discussed.
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- North America > Canada > Ontario > Toronto (0.14)
- North America > United States > Illinois > Cook County > Chicago (0.05)
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Multi-Objective Hyperparameter Optimization -- An Overview
Karl, Florian, Pielok, Tobias, Moosbauer, Julia, Pfisterer, Florian, Coors, Stefan, Binder, Martin, Schneider, Lennart, Thomas, Janek, Richter, Jakob, Lang, Michel, Garrido-Merchán, Eduardo C., Branke, Juergen, Bischl, Bernd
Hyperparameter optimization constitutes a large part of typical modern machine learning workflows. This arises from the fact that machine learning methods and corresponding preprocessing steps often only yield optimal performance when hyperparameters are properly tuned. But in many applications, we are not only interested in optimizing ML pipelines solely for predictive accuracy; additional metrics or constraints must be considered when determining an optimal configuration, resulting in a multi-objective optimization problem. This is often neglected in practice, due to a lack of knowledge and readily available software implementations for multi-objective hyperparameter optimization. In this work, we introduce the reader to the basics of multi-objective hyperparameter optimization and motivate its usefulness in applied ML. Furthermore, we provide an extensive survey of existing optimization strategies, both from the domain of evolutionary algorithms and Bayesian optimization. We illustrate the utility of MOO in several specific ML applications, considering objectives such as operating conditions, prediction time, sparseness, fairness, interpretability and robustness.
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- North America > United States > California > San Francisco County > San Francisco (0.14)
- Europe > Germany > North Rhine-Westphalia > Upper Bavaria > Munich (0.05)
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- Information Technology > Artificial Intelligence > Representation & Reasoning > Search (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning > Optimization (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Statistical Learning (1.00)
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Genetic-algorithm-optimized neural networks for gravitational wave classification
Deighan, Dwyer S., Field, Scott E., Capano, Collin D., Khanna, Gaurav
Gravitational-wave detection strategies are based on a signal analysis technique known as matched filtering. Despite the success of matched filtering, due to its computational cost, there has been recent interest in developing deep convolutional neural networks (CNNs) for signal detection. Designing these networks remains a challenge as most procedures adopt a trial and error strategy to set the hyperparameter values. We propose a new method for hyperparameter optimization based on genetic algorithms (GAs). We compare six different GA variants and explore different choices for the GA-optimized fitness score. We show that the GA can discover high-quality architectures when the initial hyperparameter seed values are far from a good solution as well as refining already good networks. For example, when starting from the architecture proposed by George and Huerta, the network optimized over the 20-dimensional hyperparameter space has 78% fewer trainable parameters while obtaining an 11% increase in accuracy for our test problem. Using genetic algorithm optimization to refine an existing network should be especially useful if the problem context (e.g. statistical properties of the noise, signal model, etc) changes and one needs to rebuild a network. In all of our experiments, we find the GA discovers significantly less complicated networks as compared to the seed network, suggesting it can be used to prune wasteful network structures. While we have restricted our attention to CNN classifiers, our GA hyperparameter optimization strategy can be applied within other machine learning settings.
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- Oceania > Australia > Western Australia (0.04)
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- Information Technology > Artificial Intelligence > Machine Learning > Evolutionary Systems (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Performance Analysis > Accuracy (0.68)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.66)
Targeting Horror via Level and Soundscape Generation
Lopes, Phil (University of Malta) | Liapis, Antonios (University of Malta) | Yannakakis, Georgios N. (University of Malta)
Horror games form a peculiar niche within game design paradigms, as they entertain by eliciting negative emotions such as fear and unease to their audience during play. This genre often follows a specific progression of tension culminating at a metaphorical peak, which is defined by the designer. A player's tension is elicited by several facets of the game, including its mechanics, its sounds, and the placement of enemies in its levels. This paper investigates how designers can control and guide the automated generation of levels and their soundscapes by authoring the intended tension of a player traversing them.
- North America > United States > Mississippi > Covington County (0.04)
- Europe > Middle East > Malta > Eastern Region > Northern Harbour District > Msida (0.04)
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